Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-21 | Fix paint tool duplicate shortcut | Nicholas Huelin | |
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool. | |||
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-14 | Fix transform of TileMap nodes and tilemap selection | Gilles Roudière | |
2021-09-08 | Merge pull request #52459 from groud/fix_terrain_editor_reset | Gilles Roudière | |
Fix TileSet terrain painting reset to no terrain | |||
2021-09-07 | Fix TileSet terrain painting reset to no terrain | Gilles Roudière | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-08-23 | Rename polygon editor settings for better display in the Editor Settings | Hugo Locurcio | |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-07-31 | Make action names translatable | Haoyu Qiu | |
2021-07-28 | Fix duplicate shortcut in TileMap Editor | Nicholas Huelin | |
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool. | |||
2021-07-26 | Fix undo for bucket tool in tile map | kobewi | |
2021-07-25 | Merge pull request #50809 from akien-mga/iterators-const-references | Rémi Verschelde | |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-07-20 | Minor enhancements for the TileMap editor | Michael Alexsander | |
2021-07-20 | Merge pull request #50621 from KoBeWi/feel_good_scroll | Rémi Verschelde | |
Add scrolling to tile atlas view | |||
2021-07-20 | Add scrolling to tile atlas view | kobewi | |
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-10 | Fix small issues with capitalization in the new TileMap editor | Michael Alexsander | |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all ↵ | Lightning_A | |
InputEventWithModifiers properties/methods | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) |