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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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tiles
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tiles_editor_plugin.cpp
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Author
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-01-27
Fixes TileMap editor not disappearing
Igor Kordiukiewicz
2022-01-26
Allow sorting tileset sources
kobewi
2022-01-13
Fix various typos
luz paz
2022-01-04
Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hide
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Correctly show and hide tile set editor panel
PucklaMotzer09
2021-11-05
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-10-19
Remove the tilemap/tileset editor switch, move it to tabs
Gilles Roudière
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-09-23
Construct values only when necessary.
Anilforextra
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-18
Optimize StringName usage
reduz
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière