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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_set_editor.h
Age
Commit message (
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Author
2022-10-18
Minor code improvements
kobewi
2022-10-02
Remember tile source sort between sessions
kobewi
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-26
Allow sorting tileset sources
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-01
Fix TileSet editor drag and drop not working
Gilles Roudière
2021-10-20
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
Rémi Verschelde
2021-10-19
Remove the tilemap/tileset editor switch, move it to tabs
Gilles Roudière
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière