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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_map_editor.h
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Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-14
Improve TileMap editor layer selection button
FireForge
2022-06-10
Add terrain center bit
Gilles Roudière
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-06
Changed signals of ItemList
Vitika9
2022-05-01
Change Place Random Tiles to an icon
kobewi
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-26
Allow sorting tileset sources
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-20
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
Rémi Verschelde
2021-10-19
Remove the tilemap/tileset editor switch, move it to tabs
Gilles Roudière
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-14
Add tool quick-select to tile editor
kobewi
2021-10-11
Fix selection not updating when erasing tiles
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière