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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tiles
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tile_map_editor.cpp
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Author
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-23
Implement animated tiles
Gilles Roudière
2021-09-21
Fix paint tool duplicate shortcut
Nicholas Huelin
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-07
Implement properties arrays in the Inspector.
Gilles Roudière
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-28
Fix duplicate shortcut in TileMap Editor
Nicholas Huelin
2021-07-26
Fix undo for bucket tool in tile map
kobewi
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-20
Minor enhancements for the TileMap editor
Michael Alexsander
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-20
Merge pull request #48812 from groud/tilemap_scenes_painting
Rémi Verschelde
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-10
Fix small issues with capitalization in the new TileMap editor
Michael Alexsander
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière