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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tiles
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tile_data_editors.h
Age
Commit message (
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Author
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-09-28
fix(tileset): Recreate custom data editor if type has changed
MisterMX
2022-08-22
Add per-scene UndoRedo
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-13
Merge pull request #56253 from PucklaMotzer09/tile_editor_select
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-26
Correctly deselect properties of TileDataCollisionEditor
PucklaMotzer09
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière