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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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tiles
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tile_data_editors.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-26
Implement polygons editors in the tiles selection mode
Gilles Roudière
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-29
Improve TileMap physics for moving platforms and conveyor belts like movements
Gilles Roudière
2021-09-25
Make some buttons in editor use the lighter version of the TabMenu icon
Michael Alexsander
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-09-07
Fix TileSet terrain painting reset to no terrain
Gilles Roudière
2021-08-23
Rename polygon editor settings for better display in the Editor Settings
Hugo Locurcio
2021-07-25
Fix various typos with codespell
luz paz
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-05-21
Fixes TileSet Y-sort not working and TileSet not saving correctly
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière