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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tiles
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tile_atlas_view.cpp
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Author
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-13
Prevent tiles outside atlas texture
Gilles Roudière
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-23
Implement animated tiles
Gilles Roudière
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-14
Fix transform of TileMap nodes and tilemap selection
Gilles Roudière
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-07-20
Minor enhancements for the TileMap editor
Michael Alexsander
2021-07-20
Add scrolling to tile atlas view
kobewi
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-05-25
Add TileMap grid editor settings.
Gilles Roudière
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-17
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
Rémi Verschelde
2021-05-10
Fix small issues with capitalization in the new TileMap editor
Michael Alexsander
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière