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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tiles
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atlas_merging_dialog.cpp
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2022-12-07
Make ID capitalization in tiles editor consistent
Haoyu Qiu
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-09-08
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
Michael Alexsander
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-13
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-10-14
Add a name to TileSet sources
Gilles Roudière
2021-09-23
Implement animated tiles
Gilles Roudière
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-07-31
Make action names translatable
Haoyu Qiu
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière