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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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tile_set_editor_plugin.cpp
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Author
2018-01-17
TileSetEditorPlugin: take scale in accout when highlighting current selected ...
Mariano Suligoy
2018-01-15
Changes the keep_margin parameter to true by default, so that people are not ...
Gilles Roudiere
2018-01-11
fix updating tileset list when assign texture and set autotile true
damarindra
2018-01-07
Merge pull request #15357 from damarindra/autotile-behaviour
Rémi Verschelde
2018-01-06
Fix typo in new strings
Poommetee Ketson
2018-01-05
Fixing weird behaviour on autotile editor
damarindra
2018-01-05
prevent autotile properties out of bounds
damarindra
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
Fix get_edited_scene_root error at starting editor
volzhs
2018-01-04
Fixed "Tile Set" button always showing bug introduced with #15309.
Michael Alexsander Silva Dias
2018-01-03
Fixed the "Tile Set" button being able to go out of bounds.
Michael Alexsander Silva Dias
2018-01-03
Merge pull request #15185 from damarindra/master
Rémi Verschelde
2018-01-02
Improve : ease of use TileSet Editor
damarindra
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Autotile Enhancement
damarindra
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-12-17
Fix method not returning value in all paths (autotile editor)
George Marques
2017-12-12
Fixed Tileset editor button having the wrong text and not being translatable.
Michael Alexsander Silva Dias
2017-12-10
Fix get_edited_scene_root error at starting editor
volzhs
2017-12-02
TileMap Fixes
Mariano Suligoy
2017-11-20
Implement auto-tiling
Mariano Suligoy
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-26
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Rémi Verschelde
2017-06-26
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Rémi Verschelde
2017-06-25
Add one-way collisions and individual shape offsets for tilesets
Bojidar Marinov
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-05-19
Fix #8819. Adds _import_node() that, when used in conjunction with _import_sc...
Jon Ross
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde