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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_set_editor_plugin.cpp
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Author
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Fix problems with concave shapes in the TileSet editor
Michael Alexsander
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-10
Fix TileSet editor's workspace size sometimes not changing correctly on regio...
Michael Alexsander
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-12-14
Increase the TileSet and polygon UV editor zoom limits to 16×
Hugo Locurcio
2019-12-13
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-gra...
Rémi Verschelde
2019-12-08
Fix TilesetEditorContext separation snap.
dankan1890
2019-12-01
Fixed another point grabbing issue at lower zoom levels.
Norton Corbett
2019-12-01
Take into account the current zoom level when grabbing polygon points in the ...
Norton Corbett
2019-11-12
Properly handle zoom when opening tileset editor
Tomasz Chabora
2019-11-04
Fixed cases where labels with autowrap can overflow the editor ui
PouleyKetchoupp
2019-10-31
Fix "seperate" typos
Aaron Franke
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-08-26
Added drag and drop to the tileset plugin.
dankan1890
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-05
Merge pull request #31085 from sparkart/fix_redundant_navpolygons
Rémi Verschelde
2019-08-04
Fix Redundant Navigation Polygons
Emmanuel Barroga
2019-08-03
Some Vector2i usage cleanup
Aaron Franke
2019-07-22
Revert "Expose "meta" to the Inspector"
Rémi Verschelde
2019-07-19
Merge pull request #22642 from YeldhamDev/inspector_metadata
Rémi Verschelde
2019-07-10
Use reference to constant in functions
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-28
Fix memory leak in Tilemaps
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-01
Merge pull request #24560 from guilhermefelipecgs/fix_24549
Rémi Verschelde
2019-05-28
Merge pull request #27972 from ahouts/add-hotkeys-to-tileset-editor
Rémi Verschelde
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