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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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editor
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plugins
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tile_map_editor_plugin.h
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Author
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-04
Add functionality to move selected tiles in tile map editor
Martin Rieke
2018-02-24
TileMap: add fix_invalid_tiles
Poommetee Ketson
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-02
TileMap Fixes
Mariano Suligoy
2017-11-24
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-20
Implement auto-tiling
Mariano Suligoy
2017-10-22
Fix TileMap editor not getting input
Pedro J. Estébanez
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-24
Bucket fill will now incrementally process the queue on preview mode
Marcelo Fernandez
2017-09-17
Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use
Jakob Schwab
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Tilemap Editor: Setting to hide tile info in the menu bar
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde