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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tile_map_editor_plugin.cpp
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Author
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-02
Merge pull request #42979 from Mallos/fix/tilemap-floodfill
Rémi Verschelde
2020-10-26
Enhancement for tileset sorting
Pleto
2020-10-22
fix(editor): Create new icon for TileMap Rectangle
Eric Tuvesson
2020-10-21
fix(editor): TileMap floodfill with same tile ID and different variation
Eric Tuvesson
2020-10-02
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-09-06
Fix tilemap tiles on horizontal/vertical flips
Haz
2020-08-05
Fix tile placement preview for rotated, skewed or scaled TileMaps
Maganty Rushyendra
2020-06-26
Make tilemap lines/rectangles their own tools
Marcus Elg
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-03
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
Hugo Locurcio
2020-05-26
Add shortcut for Pan Mode (G)
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-22
Fixed output prints " Signal 'node_removed' is already connected " when the e...
dankan1890
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-29
Properly handle node remove via undo
Tomasz Chabora
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-09
Change the Pick Tile and Select default shortcuts in the TileMap editor
Hugo Locurcio
2020-01-27
Fixes invalid read when using fill tool in empty tilemap
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-22
Use the CanvasItemEditor info overlay to display TileMap coordinates
Hugo Locurcio
2019-11-13
Make sure tile is selected when selecting TileMap
Tomasz Chabora
2019-11-04
Fixed cases where labels with autowrap can overflow the editor ui
PouleyKetchoupp
2019-09-26
Changed the appearance of the rotation icons in the Tilemap.
dankan1890
2019-09-24
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
Rémi Verschelde
2019-09-04
Small fixes for the Tile/GridMap editors
Michael Alexsander Silva Dias
2019-09-04
Add informational messages to various editors
Michael Alexsander Silva Dias
2019-08-21
Edit TileMap only with TOOL_SELECT
Tomasz Chabora
2019-08-19
Fix various typos and style errors in text
Tomasz Chabora
2019-08-03
Fix row-column-swap in TileMap palette
rzllmr
2019-07-14
Add tilemap editor rotation hotkeys
Tomasz Chabora
2019-07-10
Use reference to constant in functions
qarmin
2019-07-02
Tilemap fix displaced textures and shapes and added center texture and compat...
Ranoller
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-12
Merge pull request #29474 from YeldhamDev/pick_subtile_fix
Rémi Verschelde
2019-06-05
Make tilemap texture origin point top-left.
Ranoller
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