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path: root/editor/plugins/tile_map_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-11-02Merge pull request #42979 from Mallos/fix/tilemap-floodfillRémi Verschelde
2020-10-26Enhancement for tileset sortingPleto
2020-10-22fix(editor): Create new icon for TileMap RectangleEric Tuvesson
2020-10-21fix(editor): TileMap floodfill with same tile ID and different variationEric Tuvesson
2020-10-02Reset TileMapEditor painting on application refocusMichael Auderer
2020-09-06Fix tilemap tiles on horizontal/vertical flipsHaz
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
2020-06-26Make tilemap lines/rectangles their own toolsMarcus Elg
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-03Implement zooming using Ctrl + Mouse wheel in the TileMap editorHugo Locurcio
2020-05-26Add shortcut for Pan Mode (G)Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-22Fixed output prints " Signal 'node_removed' is already connected " when the e...dankan1890
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-29Properly handle node remove via undoTomasz Chabora
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-09Change the Pick Tile and Select default shortcuts in the TileMap editorHugo Locurcio
2020-01-27Fixes invalid read when using fill tool in empty tilemapHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-22Use the CanvasItemEditor info overlay to display TileMap coordinatesHugo Locurcio
2019-11-13Make sure tile is selected when selecting TileMapTomasz Chabora
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
2019-09-26Changed the appearance of the rotation icons in the Tilemap.dankan1890
2019-09-24Merge pull request #31974 from YeldhamDev/tilegrid_map_fixesRémi Verschelde
2019-09-04Small fixes for the Tile/GridMap editorsMichael Alexsander Silva Dias
2019-09-04Add informational messages to various editorsMichael Alexsander Silva Dias
2019-08-21Edit TileMap only with TOOL_SELECTTomasz Chabora
2019-08-19Fix various typos and style errors in textTomasz Chabora
2019-08-03Fix row-column-swap in TileMap paletterzllmr
2019-07-14Add tilemap editor rotation hotkeysTomasz Chabora
2019-07-10Use reference to constant in functionsqarmin
2019-07-02Tilemap fix displaced textures and shapes and added center texture and compat...Ranoller
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...hbina085
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-12Merge pull request #29474 from YeldhamDev/pick_subtile_fixRémi Verschelde