summaryrefslogtreecommitdiff
path: root/editor/plugins/tile_map_editor_plugin.cpp
AgeCommit message (Expand)Author
2017-10-23Use bresenham line in freehand tilemap painting to fill discontinuitiesMarc Gilleron
2017-10-18Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere
2017-09-24Bucket fill will now incrementally process the queue on preview modeMarcelo Fernandez
2017-09-23Fix possible infinite loop with bucket fill toolMarcelo Fernandez
2017-09-17Adds missing shortcuts to TileEditor. Keeps fill-tool selected after useJakob Schwab
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-16Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde
2017-08-10Hide tilemap menu when no tilemap is selectedDaniel J. Ramirez
2017-08-08Moved mirror and rotations to the tile mapen, to avoid taking up too much too...Juan Linietsky
2017-08-03TileMap: Fix infinite loop when trying to bucket-delete empty tiles.Andreas Haas
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-27Several enhancements for the tile map editorPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde