index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
tile_map_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2017-10-23
Use bresenham line in freehand tilemap painting to fill discontinuities
Marc Gilleron
2017-10-18
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-09-24
Bucket fill will now incrementally process the queue on preview mode
Marcelo Fernandez
2017-09-23
Fix possible infinite loop with bucket fill tool
Marcelo Fernandez
2017-09-17
Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use
Jakob Schwab
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-16
Tilemap Editor: Setting to hide tile info in the menu bar
Rémi Verschelde
2017-08-10
Hide tilemap menu when no tilemap is selected
Daniel J. Ramirez
2017-08-08
Moved mirror and rotations to the tile mapen, to avoid taking up too much too...
Juan Linietsky
2017-08-03
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Andreas Haas
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-27
Several enhancements for the tile map editor
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde