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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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theme_editor_preview.cpp
Age
Commit message (
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Author
2022-07-18
Rename Control PRESET_WIDE to PRESET_FULL_RECT
FireForge
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-05-19
Tweak minsize of editor ColorPickerButtons
kobewi
2022-02-16
Convert _notification methods to switch - Chunk C
Jakob Bouchard
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Make the theme editor correctly stop updating after it was hidden
Yuri Sizov
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-06
Rename minimum_size_changed() method
kobewi
2021-12-02
Allow scrolling theme preview when the control picker is active
Yuri Sizov
2021-11-21
Fix Theme Editor crash when clicking the element picker
Haoyu Qiu
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Fix control picker in the Theme editor
Yuri Sizov
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Don't use the abbrevation "Sep." in UI text
Haoyu Qiu
2021-06-14
Overhaul the theme editor and improve user experience
Yuri Sizov