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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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texture_region_editor_plugin.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-13
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Bojidar Marinov
2019-03-17
Fixing zooming in TextureRegion
LATRio
2019-01-21
Make the Texture Region Editor able to edit regions of Sprite3Ds
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
General enhancements to the Polygon2D, TextureRegion, and TileSet editors
Michael Alexsander Silva Dias
2018-08-25
Texture Region: Cache auto-slice information into the texture. Fixes #11503
Mariano Suligoy
2018-08-14
Changes to the TileSet and TextureRegion editors
Michael Alexsander Silva Dias
2018-08-09
New TileSet Editor
MAriano Javier Suligoy
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-02-20
Tileset Editor Improvement
Damar Indra
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-24
Finished transition of Patch9Rect to NinePatchRect
Indah Sylvia
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde