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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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texture_region_editor_plugin.cpp
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Commit message (
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Author
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-22
Use Rect2's get_end().
Anilforextra
2021-08-13
Explicit 2D naming and some organization in texture region editor plugin
Aaron Franke
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-16
Don't use the abbrevation "Sep." in UI text
Haoyu Qiu
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-01
TextureRegionEditor Fix not updating on editing region with autoslice cached
kleonc
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-02-10
Removed _change_notify
reduz
2021-02-03
Make margins obey the snap option in the TextureRegion editor
Michael Alexsander
2021-01-13
Draw a "background" line behind the dashed line in TextureRegion editor
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-06
Refactored Variant Operators.
reduz
2020-08-29
Adds automatic update for region_rect
Zak
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-06
TextureRegion: fixed Autoslice not created/updated properly.
dankan1890
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-30
Adds pan and zoom gestures to TextureRegion editor
Haoyu Qiu
2020-01-23
Fixes scrollbar positions on HiDPI display
Haoyu Qiu
2020-01-20
TextureRegionEditor: Corrected typo
dankan1890
2020-01-14
Cleanup unnecessary code from before the scrollbar overlapping fixes
Michael Alexsander
2020-01-14
Fix more scrollbar anchorings
Michael Alexsander
2020-01-09
Fixes TextureRegion editor drag handle for HiDPI
Haoyu Qiu
2020-01-05
Fixes scaled scrolling of TextureRegion editor
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
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