index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
texture_region_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-09-30
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into N...
Indah Sylvia
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-06-29
Texture region now updates when changing an Atlas
Robert Hernandez
2017-06-20
Fix regresion on Texture Region Editor Plugin. Fixes#9282
Mariano Suligoy
2017-06-20
Merge pull request #8407 from Jylhis/popup_item_select_hide
Thomas Herzog
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-14
Fix #7262
Jylhis
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde