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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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texture_editor_plugin.cpp
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Author
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-03-08
Fix crash in texture previeer, closes #26749, probably others
Juan Linietsky
2019-03-07
Do not annoy unrelated textures with texture editor.
Juan Linietsky
2019-03-04
Fix and restore text, material and mesh previewers.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-02-03
Fix gradient texture preview
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-01
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
Rémi Verschelde
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-29
Texture region now updates when changing an Atlas
Robert Hernandez
2017-06-24
Added Curve resource
Marc Gilleron
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde