Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński | |
Fixes issue #31146 | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-08-12 | Add "Find in Files..." to the text editor | Michael Alexsander Silva Dias | |
2019-08-09 | Move "Go to Line..." from "Edit" to "Go To" in text editor | Michael Alexsander Silva Dias | |
2019-08-06 | Fix Find in Files Not Working Properly | Emmanuel Barroga | |
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly. | |||
2019-07-25 | Fix memory leaks with SyntaxHighlighters | Paulb23 | |
2019-07-01 | Merge pull request #29071 from YeldhamDev/improve_bookmarks | Rémi Verschelde | |
Improve bookmarks | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-17 | Merge pull request #28766 from pgoral/editor_validation_issue | Rémi Verschelde | |
Changing method signature in other class in not recognized in working… | |||
2019-06-11 | Merge pull request #29262 from DarknessCatt/issue-27476 | Rémi Verschelde | |
Automatically add new line to scripts | |||
2019-05-29 | Automatically add new line to scripts | Matheus Lima Cunha | |
2019-05-29 | Changing method signature in other class in not recognized in working class ↵ | Goral | |
in typed GDScript #28685 | |||
2019-05-24 | Improve bookmarks | Michael Alexsander Silva Dias | |
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |