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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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text_editor.h
Age
Commit message (
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Added 'Replace in files' functionality to text editors
Dominik 'dreamsComeTrue' Jasiński
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-22
Support menu key in TextEdit and LineEdit controls
Paul Trojahn
2019-08-12
Add "Find in Files..." to the text editor
Michael Alexsander Silva Dias
2019-08-09
Move "Go to Line..." from "Edit" to "Go To" in text editor
Michael Alexsander Silva Dias
2019-08-06
Fix Find in Files Not Working Properly
Emmanuel Barroga
2019-07-25
Fix memory leaks with SyntaxHighlighters
Paulb23
2019-07-01
Merge pull request #29071 from YeldhamDev/improve_bookmarks
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-17
Merge pull request #28766 from pgoral/editor_validation_issue
Rémi Verschelde
2019-06-11
Merge pull request #29262 from DarknessCatt/issue-27476
Rémi Verschelde
2019-05-29
Automatically add new line to scripts
Matheus Lima Cunha
2019-05-29
Changing method signature in other class in not recognized in working class i...
Goral
2019-05-24
Improve bookmarks
Michael Alexsander Silva Dias
2019-05-05
Add bookmarks for easier code navigation
Tomasz Chabora
2019-04-23
Added a marker in text_edit that tells which row is executing.
Rikhardur Bjarni Einarsson
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-22
Allow opening and editing of any utf_8 file in script editor
Paulb23