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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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text_editor.cpp
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Commit message (
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Author
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-09-15
Added status bar and toggle scripts panel button to EditorHelp/VScripts
Yuri Roubinsky
2021-08-17
Improve Undo/Redo menu items
Haoyu Qiu
2021-08-16
Reorganise text editor settings
Paulb23
2021-08-12
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
Protect internal CodeEdit --> TextEdit API
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-07-18
Optimize StringName usage
reduz
2021-06-29
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
Rémi Verschelde
2021-06-20
Move indent management to CodeEdit
Paulb23
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Merge pull request #49238 from Paulb23/code_edit_code_folding
Rémi Verschelde
2021-06-09
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Rémi Verschelde
2021-06-08
Move FindReplaceBar out of CodeTextEditor
kobewi
2021-06-08
Fix TextEditor redo shortcut typo
Paulb23
2021-06-01
Move code folding into CodeEdit and hide line hiding API
Paulb23
2021-05-22
Add custom background line colour to TextEdit and remove marked lines
Paulb23
2021-05-15
Add get_base_editor to ScriptEditorBase
sent44
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-23
Implement new shortcuts system.
Eric M
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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