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path: root/editor/plugins/text_editor.cpp
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2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
Fixes issue #31146
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-11-25Removed translation for bookmarks menu item name in TextEditorPouleyKetchoupp
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-09-22Support menu key in TextEdit and LineEdit controlsPaul Trojahn
Related to #15542
2019-08-12Add "Find in Files..." to the text editorMichael Alexsander Silva Dias
2019-08-09Move "Go to Line..." from "Edit" to "Go To" in text editorMichael Alexsander Silva Dias
2019-08-06Fix Find in Files Not Working ProperlyEmmanuel Barroga
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly.
2019-07-25Fix memory leaks with SyntaxHighlightersPaulb23
2019-07-01Merge pull request #29071 from YeldhamDev/improve_bookmarksRémi Verschelde
Improve bookmarks
2019-06-24Correct typo that broke custom selected font colorGwyneth Lowe
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-17Merge pull request #28766 from pgoral/editor_validation_issueRémi Verschelde
Changing method signature in other class in not recognized in working…
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-05-29Automatically add new line to scriptsMatheus Lima Cunha
2019-05-29Changing method signature in other class in not recognized in working class ↵Goral
in typed GDScript #28685
2019-05-24Improve bookmarksMichael Alexsander Silva Dias
2019-05-20Merge pull request #28218 from KoBeWi/b00km4rk5Rémi Verschelde
Add bookmarks for easier code navigation
2019-05-20Merge pull request #26809 from KoBeWi/undo_set_text_like_a_bossRémi Verschelde
Allow to undo TextEdit.set_text
2019-05-16Allow to undo TextEdit.set_textTomasz Chabora
2019-05-05Add bookmarks for easier code navigationTomasz Chabora
2019-04-23Added a marker in text_edit that tells which row is executing.Rikhardur Bjarni Einarsson
2019-04-13Restore script editor state between sessionsPaulb23
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-13Revert "Use more subtle indentation guides in the script editor"Rémi Verschelde
2018-12-09Merge pull request #20725 from Calinou/textedit-subtle-indent-guidesRémi Verschelde
Use more subtle indentation guides in the script editor
2018-11-04Fix clone line undo history and extra new line, issue 21811Paulb23
2018-10-14Increase the source font's line spacingHugo Locurcio
This also increases line spacing in license texts in the editor's About dialog.
2018-10-03Use more subtle indentation guides in the script editorHugo Locurcio
2018-09-20Fixed syntax highlighting setting not being savedDualMatrix
Fixed syntax highlighting setting not being saved
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-07-22Allow opening and editing of any utf_8 file in script editorPaulb23