Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński | |
Fixes issue #31146 | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-11-25 | Removed translation for bookmarks menu item name in TextEditor | PouleyKetchoupp | |
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language. | |||
2019-10-10 | Remove dependency on the editor directory being in the build's include path. | Marcel Admiraal | |
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path. | |||
2019-09-22 | Support menu key in TextEdit and LineEdit controls | Paul Trojahn | |
Related to #15542 | |||
2019-08-12 | Add "Find in Files..." to the text editor | Michael Alexsander Silva Dias | |
2019-08-09 | Move "Go to Line..." from "Edit" to "Go To" in text editor | Michael Alexsander Silva Dias | |
2019-08-06 | Fix Find in Files Not Working Properly | Emmanuel Barroga | |
When using the "Find in Files" option to search in non-script files (e.g. .tscn), the search does not work properly. | |||
2019-07-25 | Fix memory leaks with SyntaxHighlighters | Paulb23 | |
2019-07-01 | Merge pull request #29071 from YeldhamDev/improve_bookmarks | Rémi Verschelde | |
Improve bookmarks | |||
2019-06-24 | Correct typo that broke custom selected font color | Gwyneth Lowe | |
Change several font_selected_color to font_color_selected; the actual name of the override | |||
2019-06-17 | Merge pull request #28766 from pgoral/editor_validation_issue | Rémi Verschelde | |
Changing method signature in other class in not recognized in working… | |||
2019-06-11 | Merge pull request #29262 from DarknessCatt/issue-27476 | Rémi Verschelde | |
Automatically add new line to scripts | |||
2019-05-29 | Automatically add new line to scripts | Matheus Lima Cunha | |
2019-05-29 | Changing method signature in other class in not recognized in working class ↵ | Goral | |
in typed GDScript #28685 | |||
2019-05-24 | Improve bookmarks | Michael Alexsander Silva Dias | |
2019-05-20 | Merge pull request #28218 from KoBeWi/b00km4rk5 | Rémi Verschelde | |
Add bookmarks for easier code navigation | |||
2019-05-20 | Merge pull request #26809 from KoBeWi/undo_set_text_like_a_boss | Rémi Verschelde | |
Allow to undo TextEdit.set_text | |||
2019-05-16 | Allow to undo TextEdit.set_text | Tomasz Chabora | |
2019-05-05 | Add bookmarks for easier code navigation | Tomasz Chabora | |
2019-04-23 | Added a marker in text_edit that tells which row is executing. | Rikhardur Bjarni Einarsson | |
2019-04-13 | Restore script editor state between sessions | Paulb23 | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-13 | Revert "Use more subtle indentation guides in the script editor" | Rémi Verschelde | |
2018-12-09 | Merge pull request #20725 from Calinou/textedit-subtle-indent-guides | Rémi Verschelde | |
Use more subtle indentation guides in the script editor | |||
2018-11-04 | Fix clone line undo history and extra new line, issue 21811 | Paulb23 | |
2018-10-14 | Increase the source font's line spacing | Hugo Locurcio | |
This also increases line spacing in license texts in the editor's About dialog. | |||
2018-10-03 | Use more subtle indentation guides in the script editor | Hugo Locurcio | |
2018-09-20 | Fixed syntax highlighting setting not being saved | DualMatrix | |
Fixed syntax highlighting setting not being saved | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-07-22 | Allow opening and editing of any utf_8 file in script editor | Paulb23 | |