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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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plugins
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style_box_editor_plugin.cpp
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Commit message (
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Author
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-24
StyleBox preview adjusted to fit all drawn content
PouleyKetchoupp
2019-10-25
Make stylebox preview not to expand Inspector panel
volzhs
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-05-17
-Ability to open resources in the same window
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde