Age | Commit message (Expand) | Author |
2020-08-14 | Added zoom functionality to sprite frames editor plugin | Javier Dehesa |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-06 | SpriteFramesEditor improvements around deleting animations | PouleyKetchoupp |
2019-04-21 | Small improvements to the new Sprite Sheet dialog | Michael Alexsander Silva Dias |
2019-04-13 | Ability to create sprite frames in AnimatedSprite from sprite sheet. | Juan Linietsky |
2019-02-07 | Small changes to the SpriteFrames editor | Michael Alexsander Silva Dias |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-10-28 | Add copy button to sprite_frames_editor_plugin | sersoong |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-12 | Updated function argument names | Wilson E. Alvarez |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |