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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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sprite_frames_editor_plugin.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-06
SpriteFramesEditor improvements around deleting animations
PouleyKetchoupp
2019-04-21
Small improvements to the new Sprite Sheet dialog
Michael Alexsander Silva Dias
2019-04-13
Ability to create sprite frames in AnimatedSprite from sprite sheet.
Juan Linietsky
2019-02-07
Small changes to the SpriteFrames editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-28
Add copy button to sprite_frames_editor_plugin
sersoong
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde