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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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sprite_frames_editor_plugin.cpp
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Author
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-18
Capitalize the SpriteFrames search bar placeholder
FireForge
2022-07-18
SpriteFramesEditor Add animation searchbox
kleonc
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
Fixed issue where panels in sprite frames editor couldn't be resized
Igor Kordiukiewicz
2022-04-09
Improve Select Frames dialog of SpriteFrames editor
Haoyu Qiu
2022-03-15
Improves SpriteFrames editor
Haoyu Qiu
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-06
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
kleonc
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-25
SpriteFramesEditor Incorrect texture type fix
kleonc
2022-01-22
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's too...
kleonc
2022-01-15
Fix AtlasTexture nesting
kleonc
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-07
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
kleonc
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-29
SpriteFramesEditor: preserve source texture margins when creating frames from...
kleonc
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Fix hidden seperators when horizontal frames is 1
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Allow selecting frames by holding down the mouse in SpriteFrames editor
Hugo Locurcio
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-23
SpriteFramesEditor Minor fixes
kleonc
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Scale zoom values in the SpriteFrames editor for hiDPI displays
Hugo Locurcio
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
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