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godot-fmod
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Godot with FMOD integration
RayHammer
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sprite_frames_editor_plugin.cpp
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Author
2022-03-15
Improves SpriteFrames editor
Haoyu Qiu
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-07
Merge pull request #57725 from jmb462/missing-sname-theme-setters
Rémi Verschelde
2022-02-06
SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting
kleonc
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-25
SpriteFramesEditor Incorrect texture type fix
kleonc
2022-01-22
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's too...
kleonc
2022-01-15
Fix AtlasTexture nesting
kleonc
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-07
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
kleonc
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-29
SpriteFramesEditor: preserve source texture margins when creating frames from...
kleonc
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Fix hidden seperators when horizontal frames is 1
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Allow selecting frames by holding down the mouse in SpriteFrames editor
Hugo Locurcio
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-23
SpriteFramesEditor Minor fixes
kleonc
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Scale zoom values in the SpriteFrames editor for hiDPI displays
Hugo Locurcio
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
Merge pull request #41050 from Calinou/spriteframes-editor-compact
Rémi Verschelde
2020-08-14
Added zoom functionality to sprite frames editor plugin
Javier Dehesa
2020-08-05
Make the SpriteFrames animation speed SpinBox take less vertical space
Hugo Locurcio
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
MrRevington
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
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