Age | Commit message (Expand) | Author |
2021-09-07 | SpriteFramesEditor Fix preview grid in "Select Frames" dialog | kleonc |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-07-29 | SpriteFramesEditor: preserve source texture margins when creating frames from... | kleonc |
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-20 | Fix hidden seperators when horizontal frames is 1 | foxydevloper |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-17 | Allow selecting frames by holding down the mouse in SpriteFrames editor | Hugo Locurcio |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc |
2021-05-20 | Make is_equal_approx have explicit float and double versions | Aaron Franke |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke |
2021-03-12 | Scale zoom values in the SpriteFrames editor for hiDPI displays | Hugo Locurcio |
2021-01-12 | Create spritesheet for SpriteFrames by drag and dropping. | dankan1890 |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-03 | Merge pull request #41050 from Calinou/spriteframes-editor-compact | Rémi Verschelde |
2020-08-14 | Added zoom functionality to sprite frames editor plugin | Javier Dehesa |
2020-08-05 | Make the SpriteFrames animation speed SpinBox take less vertical space | Hugo Locurcio |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-30 | Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet | MrRevington |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-03 | Signals: Fix some regressions from #36426 | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-30 | Merge pull request #34625 from timothyqiu/i18n | Rémi Verschelde |
2019-12-30 | Makes more editor strings translatable | Haoyu Qiu |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-22 | Fix typos with codespell | Rémi Verschelde |
2019-09-23 | Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop | Rémi Verschelde |
2019-09-06 | SpriteFramesEditor improvements around deleting animations | PouleyKetchoupp |
2019-09-05 | Add ability to reorder animation frames via drag and drop | Emmanuel Barroga |