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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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sprite_frames_editor_plugin.cpp
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Author
2021-07-20
Fix hidden seperators when horizontal frames is 1
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Allow selecting frames by holding down the mouse in SpriteFrames editor
Hugo Locurcio
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-23
SpriteFramesEditor Minor fixes
kleonc
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Scale zoom values in the SpriteFrames editor for hiDPI displays
Hugo Locurcio
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-03
Merge pull request #41050 from Calinou/spriteframes-editor-compact
Rémi Verschelde
2020-08-14
Added zoom functionality to sprite frames editor plugin
Javier Dehesa
2020-08-05
Make the SpriteFrames animation speed SpinBox take less vertical space
Hugo Locurcio
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
MrRevington
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-09-23
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Rémi Verschelde
2019-09-06
SpriteFramesEditor improvements around deleting animations
PouleyKetchoupp
2019-09-05
Add ability to reorder animation frames via drag and drop
Emmanuel Barroga
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-05-13
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
Rémi Verschelde
2019-05-12
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
dankan1890
2019-05-11
Apply sprite frames editor FPS value correctly upon _animation_select
freestraws
2019-04-21
Small improvements to the new Sprite Sheet dialog
Michael Alexsander Silva Dias
2019-04-20
Fix typo in SpriteFrameEditor preview draw
Rémi Verschelde
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