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path: root/editor/plugins/sprite_frames_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-11-12Use "enum class" for input enumsAaron Franke
2021-09-07SpriteFramesEditor Fix preview grid in "Select Frames" dialogkleonc
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-07-29SpriteFramesEditor: preserve source texture margins when creating frames from...kleonc
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Fix hidden seperators when horizontal frames is 1foxydevloper
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Allow selecting frames by holding down the mouse in SpriteFrames editorHugo Locurcio
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-05-23SpriteFramesEditor Minor fixeskleonc
2021-05-20Make is_equal_approx have explicit float and double versionsAaron Franke
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-12Scale zoom values in the SpriteFrames editor for hiDPI displaysHugo Locurcio
2021-01-12Create spritesheet for SpriteFrames by drag and dropping.dankan1890
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde
2020-08-14Added zoom functionality to sprite frames editor pluginJavier Dehesa
2020-08-05Make the SpriteFrames animation speed SpinBox take less vertical spaceHugo Locurcio
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-30Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite SheetMrRevington
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-03Signals: Fix some regressions from #36426Rémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut