index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
sprite_frames_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2020-08-14
Added zoom functionality to sprite frames editor plugin
Javier Dehesa
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-30
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
MrRevington
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-03
Signals: Fix some regressions from #36426
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-09-23
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Rémi Verschelde
2019-09-06
SpriteFramesEditor improvements around deleting animations
PouleyKetchoupp
2019-09-05
Add ability to reorder animation frames via drag and drop
Emmanuel Barroga
2019-06-29
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the comp...
hbina085
2019-05-13
Merge pull request #28831 from dankan1890/spriteframes_sheet_fix
Rémi Verschelde
2019-05-12
AnimatedSprite: Add from spritesheets now work as expected. Fix #28030
dankan1890
2019-05-11
Apply sprite frames editor FPS value correctly upon _animation_select
freestraws
2019-04-21
Small improvements to the new Sprite Sheet dialog
Michael Alexsander Silva Dias
2019-04-20
Fix typo in SpriteFrameEditor preview draw
Rémi Verschelde
2019-04-13
Ability to create sprite frames in AnimatedSprite from sprite sheet.
Juan Linietsky
2019-03-20
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
piyushdagar
2019-02-09
Fix latest regression error in SpriteFramesEditor
qarmin
2019-02-07
Small changes to the SpriteFrames editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
Fix many errors found by PVS-Studio
Aaron Franke
2018-10-11
Opens the SpriteFrames editor when editing an AnimatedSprite
groud
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-04-30
Changed Sprite Frame move buttons for icons
Superwaitsum
2018-04-02
Removed unneeded sort from SpriteFramesEditor plugin
Wilson E. Alvarez
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-11-26
Focus on sprite animation list after adding a new one to allow renaming with f2
bncastle
2017-11-01
Select correct animation on creation of a new one
bncastle
[next]