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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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sprite_frames_editor_plugin.cpp
Age
Commit message (
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Add more translatable text for editor plugins.
geequlim
2017-11-26
Focus on sprite animation list after adding a new one to allow renaming with f2
bncastle
2017-11-01
Select correct animation on creation of a new one
bncastle
2017-10-28
Add copy button to sprite_frames_editor_plugin
sersoong
2017-10-13
Added and improved some missing icons, plus some other visual fixes.
Daniel J. Ramirez
2017-10-12
Added and improved some icons, plus some other minor visual fixes.
Daniel J. Ramirez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-02
Fixed delete animation frames in AnimatedSprite, issue 10788
Paulb23
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-08
fixed loading old theme styleboxes
toger5
2017-08-07
Revert "fixed loading old theme styleboxes"
Juan Linietsky
2017-08-05
fixed loading old theme styleboxes
toger5
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde