index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
sprite_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2019-10-07
Sprite to polygon conversion improvements
PouleyKetchoupp
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-04-23
Add undo for Sprite Editor
Tomasz Chabora
2019-04-20
Small ux improvement
Guilherme Felipe
2019-04-06
Add converters / generators to Sprite
ShyRed
2019-03-04
Fix editor crash when converting sprite to 2D mesh
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-18
Fix possible crash when clicking on Skeleton2D or Sprite editor options
Chaosus
2018-02-21
Was missing clearing computed UVs, sorry, realized late.
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky