Age | Commit message (Expand) | Author |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-30 | Merge pull request #34625 from timothyqiu/i18n | Rémi Verschelde |
2019-12-30 | Makes more editor strings translatable | Haoyu Qiu |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-10-07 | Sprite to polygon conversion improvements | PouleyKetchoupp |
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin |
2019-04-23 | Add undo for Sprite Editor | Tomasz Chabora |
2019-04-20 | Small ux improvement | Guilherme Felipe |
2019-04-06 | Add converters / generators to Sprite | ShyRed |
2019-03-04 | Fix editor crash when converting sprite to 2D mesh | Chaosus |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-27 | Fix warnings for comparison between signed and unsigned integers [-Wsign-comp... | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-05-16 | Add missing copyright headers | Guilherme Felipe |
2018-04-18 | Fix possible crash when clicking on Skeleton2D or Sprite editor options | Chaosus |
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |