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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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sprite_editor_plugin.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Merge pull request #34625 from timothyqiu/i18n
Rémi Verschelde
2019-12-30
Makes more editor strings translatable
Haoyu Qiu
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-10-07
Sprite to polygon conversion improvements
PouleyKetchoupp
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-04-23
Add undo for Sprite Editor
Tomasz Chabora
2019-04-20
Small ux improvement
Guilherme Felipe
2019-04-06
Add converters / generators to Sprite
ShyRed
2019-03-04
Fix editor crash when converting sprite to 2D mesh
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-27
Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-04-18
Fix possible crash when clicking on Skeleton2D or Sprite editor options
Chaosus
2018-02-21
Was missing clearing computed UVs, sorry, realized late.
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky