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path: root/editor/plugins/sprite_editor_plugin.cpp
AgeCommit message (Expand)Author
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-21Remove unused #if 0'ed codeRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-30Merge pull request #34625 from timothyqiu/i18nRémi Verschelde
2019-12-30Makes more editor strings translatableHaoyu Qiu
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-04-23Add undo for Sprite EditorTomasz Chabora
2019-04-20Small ux improvementGuilherme Felipe
2019-04-06Add converters / generators to SpriteShyRed
2019-03-04Fix editor crash when converting sprite to 2D meshChaosus
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-27Fix warnings for comparison between signed and unsigned integers [-Wsign-comp...Rémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-05-16Add missing copyright headersGuilherme Felipe
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus
2018-02-21Was missing clearing computed UVs, sorry, realized late.Juan Linietsky
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky