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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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sprite_2d_editor_plugin.cpp
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-09-23
Construct values only when necessary.
Anilforextra
2021-07-19
Make various strings translatable
foxydevloper
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-02-12
Fix sprite editor conversion tools to handle compressed textures
Andrii Doroshenko (Xrayez)
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde