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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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spatial_editor_plugin.h
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Commit message (
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Author
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-08
Added proper local transform snapping, closes #4985
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-11
Restored everything related to information polling, and added information box...
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-11
Multiple 3D viewports are not operational.
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-09
New customizable editor theme
volzhs
2017-05-08
Improved freelook
Marc Gilleron
2017-05-06
Spatial Editor: Mouse warping for orbit & freelook modes.
Andreas Haas
2017-05-04
Added 3D freelook navigation mode
Marc Gilleron
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Fix highlight typo
supaiku
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde