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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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spatial_editor_plugin.h
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Author
2020-03-21
Fixes transform gizmo position when node has default transform
simpuid
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-09
Merge pull request #36917 from volzhs/cancel-snap-setting
Rémi Verschelde
2020-03-09
Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information
Rémi Verschelde
2020-03-08
Add rotation widget to 3D viewport
jfons
2020-03-09
Update snap setting only with OK
volzhs
2020-03-08
Fix the VIEW_INFORMATION checkbox not being selected
Guilherme Felipe
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-01-13
Add a crosshair to the 3D viewport
Hugo Locurcio
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
Tint 3D light gizmos using the light's color
Hugo Locurcio
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-10-23
Implement game camera override
Erik
2019-10-04
Fix calculate_spatial_bounds for selection display
jfons
2019-09-25
Merge pull request #32119 from Calinou/unify-axis-colors
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-13
Use the same axis colors consistently in the 2D and 3D editors
Hugo Locurcio
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-01
Improve the gizmo axis colors and increase the manipulator opacity
Hugo Locurcio
2019-07-23
Add 'Align Rotation with View' to spatial editor
malbach
2019-07-16
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
Nikhil Kumar
2019-07-10
Use reference to constant in functions
qarmin
2019-07-05
Script API methods must return Ref<T> instead of Reference*
Ignacio Etcheverry
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Merge pull request #27188 from samH-FIT/MacroUpdate
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
Fixed navigation schemes Modo/Maya when used with grid map tile placement
Zach Young
2019-04-21
Merge pull request #27860 from Calinou/improve-3d-snapping
Rémi Verschelde
2019-04-17
Add grouping to 3D editor
JFonS
2019-04-09
Make 3D snapping finer when holding Shift
Hugo Locurcio
2019-03-12
Add priority to gizmos and fix small issues
JFonS
2019-02-23
Remove copy and use instance material override in gizmos, fixes #23783
Juan Linietsky
2019-02-15
Fix icon color for gizmos menu when theme changed
Chaosus
2019-01-27
Minor fixes and documentation for Spatial Gizmos
JFonS
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Merge pull request #24506 from JFonS/expose_gizmos
Rémi Verschelde
2018-12-21
Expose the new gizmo plugin system to scripting
JFonS
2018-11-18
Change default gizmo visibility and icons
JFonS
2018-10-18
Make "Perspective" button look like a actual clickable button
Michael Alexsander Silva Dias
2018-10-02
Merge pull request #21679 from pgruenbacher/spatial_editor_viewport_get_camera
Rémi Verschelde
2018-10-02
Merge pull request #21421 from YeldhamDev/mult_view_changes
Rémi Verschelde
2018-09-27
Fix warnings on non-static data member initializers (C++11 feature)
Rémi Verschelde
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