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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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spatial_editor_plugin.cpp
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2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-09
Merge pull request #36917 from volzhs/cancel-snap-setting
Rémi Verschelde
2020-03-09
Merge pull request #36914 from guilhermefelipecgs/fix_check_view_information
Rémi Verschelde
2020-03-08
Add rotation widget to 3D viewport
jfons
2020-03-09
Update snap setting only with OK
volzhs
2020-03-08
Fix the VIEW_INFORMATION checkbox not being selected
Guilherme Felipe
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-19
Make orthogonal view mode persistent in new scene
janglee
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
More GIProbe work and fixes
Juan Linietsky
2020-02-11
Fixed display menu visualizations.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Include locked nodes on selection list
Tomasz Chabora
2020-01-22
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-17
Mark alternate editor display modes as disabled in the GLES2 renderer
Hugo Locurcio
2020-01-13
Add a crosshair to the 3D viewport
Hugo Locurcio
2020-01-02
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
Tint 3D light gizmos using the light's color
Hugo Locurcio
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-19
Fix selection on 3D viewport with half resolution
JFonS
2019-11-28
Don't cast item to Spatial when checking if it's locked
Aaron Franke
2019-11-14
Always allow Alt as an orbit modifier in the 3D editor
Hugo Locurcio
2019-11-11
Minor adjustment in the "Game Camera Override" button's tooltip.
Michael Alexsander
2019-11-09
Fixed Camera preview when creating new scenes
PouleyKetchoupp
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-10-27
Fix error when opening or closing scene with camera preview on
volzhs
2019-10-23
Implement game camera override
Erik
2019-10-14
Add a "slow" modifier to freelook
Hugo Locurcio
2019-10-04
Fix calculate_spatial_bounds for selection display
jfons
2019-10-03
Fixes scene instances not displaying bounds when selected
Emmanuel Barroga
2019-09-30
Merge pull request #32431 from lupoDharkael/checks
Rémi Verschelde
2019-09-29
Add checks after ResourceLoader::load()
lupoDharkael
2019-09-28
Fix crash in ~EditorSpatialGizmoPlugin when generating documentation data
Bojidar Marinov
2019-09-25
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
Michael Alexsander Silva Dias
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