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path: root/editor/plugins/spatial_editor_plugin.cpp
AgeCommit message (Expand)Author
2017-09-01Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde
2017-09-01Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
2017-08-30added icon updating to most ui elementstoger5
2017-08-28Better spatial gizmo.Daniel J. Ramirez
2017-08-28Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Added freelook inertiaMarc Gilleron
2017-08-26Changed camera interpolation to work when LMB is pressed and no modifiers are...Juan Linietsky
2017-08-26-Massive clean up to gizmosJuan Linietsky
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-22Fix the order of transformations for selection bounding box in spatial editor.Ferenc Arn
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
2017-08-16Merge pull request #10326 from kubecz3k/spatial-click-improveRémi Verschelde
2017-08-14spatial selection if subscene geometry is far from originJakub Grzesik
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-11fix crash after click on MeshInstance with no ownerJakub Grzesik
2017-08-09ability to click on spatial subscene to select itJakub Grzesik
2017-08-08Added proper local transform snapping, closes #4985Juan Linietsky
2017-08-07Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde
2017-08-07Merge pull request #10082 from Noshyaar/pr-viewport2Rémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-04SpatialEditor: fix "Top", overflow preview buttonPoommetee Ketson
2017-08-04SpatialEditor: uniform min/max of fov,znear,zfarPoommetee Ketson
2017-07-31SpatialEditor: fix transform dialogPoommetee Ketson
2017-07-27Initialize freelook shortcuts properlyMarc Gilleron
2017-07-23Added configurable modifier key to activate freelookMarc Gilleron
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-20Fixed freelook conflict with text inputsMarc Gilleron
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
2017-06-16Increase the default perspective camera FOVHugo Locurcio
2017-06-12EditorPlugin can request user inputs from editor 3d viewUnknown
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
2017-05-28-Added .hdr format supportJuan Linietsky