index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
spatial_editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
added icon updating to most ui elements
toger5
2017-08-28
Better spatial gizmo.
Daniel J. Ramirez
2017-08-28
Merge pull request #10667 from Zylann/freelook_inertia
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Added freelook inertia
Marc Gilleron
2017-08-26
Changed camera interpolation to work when LMB is pressed and no modifiers are...
Juan Linietsky
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Fix the order of transformations for selection bounding box in spatial editor.
Ferenc Arn
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Added option for mouse orbit sensitivity
Marc Gilleron
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10326 from kubecz3k/spatial-click-improve
Rémi Verschelde
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-11
fix crash after click on MeshInstance with no owner
Jakub Grzesik
2017-08-09
ability to click on spatial subscene to select it
Jakub Grzesik
2017-08-08
Added proper local transform snapping, closes #4985
Juan Linietsky
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Merge pull request #10082 from Noshyaar/pr-viewport2
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-04
SpatialEditor: fix "Top", overflow preview button
Poommetee Ketson
2017-08-04
SpatialEditor: uniform min/max of fov,znear,zfar
Poommetee Ketson
2017-07-31
SpatialEditor: fix transform dialog
Poommetee Ketson
2017-07-27
Initialize freelook shortcuts properly
Marc Gilleron
2017-07-23
Added configurable modifier key to activate freelook
Marc Gilleron
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-20
Fixed freelook conflict with text inputs
Marc Gilleron
2017-06-19
Merge pull request #9099 from kubecz3k/plugin-camera-expose
Thomas Herzog
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-06-11
Restored everything related to information polling, and added information box...
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-11
Multiple 3D viewports are not operational.
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
[next]