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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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spatial_editor_plugin.cpp
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Author
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-20
Fixed freelook conflict with text inputs
Marc Gilleron
2017-06-19
Merge pull request #9099 from kubecz3k/plugin-camera-expose
Thomas Herzog
2017-06-16
Increase the default perspective camera FOV
Hugo Locurcio
2017-06-12
EditorPlugin can request user inputs from editor 3d view
Unknown
2017-06-11
Restored everything related to information polling, and added information box...
Juan Linietsky
2017-06-11
Restored multiple viewport function, as well as view modes.
Juan Linietsky
2017-06-11
Multiple 3D viewports are not operational.
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
Merge pull request #8631 from volzhs/editor-theme-custom
Rémi Verschelde
2017-05-09
New customizable editor theme
volzhs
2017-05-08
Improved freelook
Marc Gilleron
2017-05-06
Spatial Editor: Mouse warping for orbit & freelook modes.
Andreas Haas
2017-05-04
Added 3D freelook navigation mode
Marc Gilleron
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Fix highlight typo
supaiku
2017-03-22
Implement warped mouse panning for 2D & 3D editors
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde