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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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spatial_editor_plugin.cpp
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Author
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-25
Removed transparency from spatial editor grid.
Daniel J. Ramirez
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-23
-Fixed redraw always on 3D viewprot bug
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-21
Merge pull request #11222 from toger5/spatial_scrolling
Rémi Verschelde
2017-09-20
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Merge pull request #11327 from SaracenOne/drag_meshes
Rémi Verschelde
2017-09-19
settings 'editors/3d' organized, sorted, new_defaults
toger5
2017-09-19
update inertia/freelook settings values + renamed free_orbit... to
toger5
2017-09-19
added precision scrolling to spatial editor zoom
toger5
2017-09-19
zoom inertia uses its own setting (not the same then translation)
toger5
2017-09-18
Drag and drop for meshes directly and fix drop restriction for non-Texture ob...
SaracenOne
2017-09-17
Merge pull request #11251 from toger5/q_e_fix_freelook
Rémi Verschelde
2017-09-16
Compile fix for clang error on spatial_editor_plugin.cpp
Marcelo Fernandez
2017-09-16
forgot to set proper default values for new camera interpolation
Juan Linietsky
2017-09-16
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...
Juan Linietsky
2017-09-14
swapped up down shortcut for freelook (to fit unreal)
toger5
2017-09-13
Merge pull request #11081 from djrm/pr_better_3d_grid
Rémi Verschelde
2017-09-12
Merge pull request #11047 from toger5/interpolation_chnage
Rémi Verschelde
2017-09-11
fix always updating +removed print +use EDITOR_DEF
toger5
2017-09-08
Better looking spatial editor grid
Daniel J. Ramirez
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Modify inertia implementation for freelook and orbit
toger5
2017-09-07
Revert "Removed camera interpolation in orthogonal mode (I have no idea how t...
toger5
2017-09-07
Removed camera interpolation in orthogonal mode (I have no idea how to fix th...
Juan Linietsky
2017-09-04
Merge pull request #10907 from SaracenOne/spatial_edit_drag
Rémi Verschelde
2017-09-03
Added support for drag and drop in spatial editor.
SaracenOne
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
added icon updating to most ui elements
toger5
2017-08-28
Better spatial gizmo.
Daniel J. Ramirez
2017-08-28
Merge pull request #10667 from Zylann/freelook_inertia
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Added freelook inertia
Marc Gilleron
2017-08-26
Changed camera interpolation to work when LMB is pressed and no modifiers are...
Juan Linietsky
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Fix the order of transformations for selection bounding box in spatial editor.
Ferenc Arn
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Added option for mouse orbit sensitivity
Marc Gilleron
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10326 from kubecz3k/spatial-click-improve
Rémi Verschelde
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
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