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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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spatial_editor_plugin.cpp
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Author
2017-09-17
Merge pull request #11251 from toger5/q_e_fix_freelook
Rémi Verschelde
2017-09-16
Compile fix for clang error on spatial_editor_plugin.cpp
Marcelo Fernandez
2017-09-16
forgot to set proper default values for new camera interpolation
Juan Linietsky
2017-09-16
Fixed to InputDefault, button mask was wrong. Fixes to editor camera interpol...
Juan Linietsky
2017-09-14
swapped up down shortcut for freelook (to fit unreal)
toger5
2017-09-13
Merge pull request #11081 from djrm/pr_better_3d_grid
Rémi Verschelde
2017-09-12
Merge pull request #11047 from toger5/interpolation_chnage
Rémi Verschelde
2017-09-11
fix always updating +removed print +use EDITOR_DEF
toger5
2017-09-08
Better looking spatial editor grid
Daniel J. Ramirez
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-07
Modify inertia implementation for freelook and orbit
toger5
2017-09-07
Revert "Removed camera interpolation in orthogonal mode (I have no idea how t...
toger5
2017-09-07
Removed camera interpolation in orthogonal mode (I have no idea how to fix th...
Juan Linietsky
2017-09-04
Merge pull request #10907 from SaracenOne/spatial_edit_drag
Rémi Verschelde
2017-09-03
Added support for drag and drop in spatial editor.
SaracenOne
2017-09-01
Merge pull request #10846 from hpvb/fix-sign-compare
Rémi Verschelde
2017-09-01
Removed ontop property, added a material rendering priority system. Fixes #99...
Juan Linietsky
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Merge pull request #10382 from toger5/dark_icons
Rémi Verschelde
2017-08-30
added icon updating to most ui elements
toger5
2017-08-28
Better spatial gizmo.
Daniel J. Ramirez
2017-08-28
Merge pull request #10667 from Zylann/freelook_inertia
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Added freelook inertia
Marc Gilleron
2017-08-26
Changed camera interpolation to work when LMB is pressed and no modifiers are...
Juan Linietsky
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Fix the order of transformations for selection bounding box in spatial editor.
Ferenc Arn
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Added option for mouse orbit sensitivity
Marc Gilleron
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
2017-08-16
Merge pull request #10326 from kubecz3k/spatial-click-improve
Rémi Verschelde
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Replace GUI anchor type by a float between 0 and 1
Gilles Roudiere
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-11
fix crash after click on MeshInstance with no owner
Jakub Grzesik
2017-08-09
ability to click on spatial subscene to select it
Jakub Grzesik
2017-08-08
Added proper local transform snapping, closes #4985
Juan Linietsky
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Merge pull request #10082 from Noshyaar/pr-viewport2
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-04
SpatialEditor: fix "Top", overflow preview button
Poommetee Ketson
2017-08-04
SpatialEditor: uniform min/max of fov,znear,zfar
Poommetee Ketson
2017-07-31
SpatialEditor: fix transform dialog
Poommetee Ketson
2017-07-27
Initialize freelook shortcuts properly
Marc Gilleron
2017-07-23
Added configurable modifier key to activate freelook
Marc Gilleron
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
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