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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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skeleton_editor_plugin.cpp
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Author
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-09
Fixed Skeleton Physical Bone generation
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Fixed error when creating physical skeleton
PouleyKetchoupp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-11
Fixed various uninitialised member variables in editor plugins.
Ibrahn Sahir
2018-09-27
Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr...
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Style: Fix previous commits from @reduz
Rémi Verschelde
2018-08-24
some checks for node removed, may fix #20863
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-08
Removed pointer deletion during editor closing
Andrea Catania
2018-05-07
Implemented ragdoll
AndreaCatania