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path: root/editor/plugins/skeleton_3d_editor_plugin.h
AgeCommit message (Expand)Author
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-24Cleanup remaining EditorUndoRedoManager usageskobewi
2022-10-04Rename remaining "Spatial" in Plugins to "Node3D"Micky
2022-08-23Add simple auto mapping to BoneMapperSilc Renew
2022-08-22Add per-scene UndoRedokobewi
2022-08-18add init bone posesSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-06-03Rename EditorPropertyTransform to EditorPropertyTransform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-07-10Add override keywords.Marcel Admiraal
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-05-22Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde