Age | Commit message (Expand) | Author |
---|---|---|
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan... | TwistedTwigleg |
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |