Age | Commit message (Expand) | Author |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-06-03 | Rename EditorPropertyTransform to EditorPropertyTransform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan... | TwistedTwigleg |
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |